

The remaster also made a few changes to content in the originals that was no longer considered appropriate. A few features included only in one or two of the original trilogy were unified across all three games in Reignited, such as the addition of "skill points" in the first game, or Spyro's ability to roll from side-to-side in later installments. Each level is designed to match the size and layout of the levels in the originals. Spyro Reignited Trilogy attempts to mostly remain faithful to the gameplay of the original games. Additionally, the games feature a number of collectibles which must be acquired to make progress, such as gems, which also act as currency, and dragon eggs. Spyro's sidekick, a dragonfly named Sparx, acts as an indicator of his health, defending him from a limited number of enemy attacks. Each game is a 3D platformer featuring the titular protagonist, a juvenile purple dragon named Spyro, as he attempts to restore peace in a set of worlds specific to each game by vanquishing enemies. Spyro Reignited Trilogy is a remaster of the original Spyro trilogy developed by Insomniac Games for the PlayStation: Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. Mascots are universal, mass-market icons both children and adults alike recognise them and this doesn't apply to Joel and Ellie.Main articles: Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon If I was in PlayStation marketing and I wanted a 'mascot' at the front and centre of the next marketing campaign I'd be looking at Astro Bot or Joel and Ellie as the most popular characters in the stable but even then Astro is a stretch as a true mascot (lacking the mass market recognition of Sonic or Mario, Kermit or Mickey Mouse) and Joel and Ellie are characters that lack the cartoonish appeal most typically associate with a brand mascot like a Mickey Mouse. Sony don't really have a character that was around at the time pre-internet that conjures memories like Mario and Sonic can or that will draw the amount of engagement they have through their respective films. Only Nintendo and Sega have the legacy of their mascots and their ability to sell mass market films and additionally a theme park in the case of Mario. Sony's prominence came later when the idea of a mascot was waning a little and now in the modern era of consoles it's kind of irrelevant for Sony. I think there's a misplaced desire amongst some for Sony to have a 'mascot' in the same way Mario is to Nintendo what Sonic is to Sega.įor PlayStation though the idea of a mascot is a bit outdated.
